02 · Preparing to Leave
02 · Preparing to Leave
The campaign moves in order from promotion bait to family guilt and retention checks. Each boss has four attacks, so a full run contains twelve turns and a final rank.
Every attack hides one tactic. Choose whether to demand numbers, ask for writing, confirm the timeline and current status, or set a calm boundary. Perfect counters build combo and stars; hints reveal direction at a score cost.
The lines and outcomes are fictional and run locally in your browser. The game does not decide whether you should stay, leave, accept an offer, or take legal or HR action.
Common questions and answers about this topic.
It is a short satirical boss campaign where you identify workplace tactics and counter fictional promotion, guilt, and retention promises.
One full campaign has three stages and twelve attacks. You can retry a failed stage without replaying cleared stages.
A hint exposes the direction of the hidden tactic and deducts promise-busting points. It does not choose a move for you.
No. It is a fictional satire game for emotional release, not legal, HR, financial, career, or negotiation advice.